if(varMax > 0){ srand(time(NULL)); // calc a random variable .
srand time c null approach One problem with that approach is that if that random number comes from rand(), all you have achieved is to .
unique numbers using srand( ) and rand( ) functions in C++. Get C / C++ . Below is one way, among many, to approach this . > srand(time(NULL));//initialize random number generator
. srand(time(NULL . better approach would be this one: struct generate_rand { generate_rand() { srand(time(NULL . distribution in C/C++
int i, n=4, a, b, c,d; srand(time(NULL)); for (i=0; i < n; ++i) {a= rand() % 9 + 0; . I like that approach as well. I'd also like to offer a couple improvements if I may.
int main () { do { srand (time (NULL)); x = rand () % 10 + 4; c = rand () % 8 + 6; a = new char [x*c . I think you have the basic approach wrong for what you want to do. If I .
C @ DaniWeb - Hey I have to make the game War . I find this approach simplifies things a little. . srand (time (NULL)); //seed randomisation only once at start of game
function rand_chars ($c, $l, $u = FALSE) { if (! $u . one liner to give a bit of a fresh approach. The concept srand time c null approach is simple. The rand . $code = md5($rand . time()); echo "$code"; and if .
. and am at very introductory level, using this book called C Programming: A Modern Approach. . srand ((unsigned) time (NULL));
> Is srand(time(NULL)); an effective solution for seeding rand(), or is > there any better approach? By default, the C random number generator produces the same
Is srand(time(0)); an effective solution for seeding rand(), or is there any better approach? . srand(time(NULL)) Ioannis Vranos: C Programming: 41: 03-12-2008 11:42 .
srand(time(NULL)); // a different value between 0 and RAND_MAX // for every run . // The canonical C approach: supply the
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